Location-based VR experiences are more and more popular worldwide while household consumer adoption is not.
Virtual reality (VR) arcades are popping up to let people experience the virtual worlds without having to buy an expensive VR glasses
Global location-based VR entertainment will, in fact double to $2.4 billion this year and grow to over $8 billion by 2022.
And 92.32% consumers are willing to experience the virtual reality technology according to the Google’s proportion.
It’s time to open a VR Arcade Playground Now
“You just don’t want your kids to play video games at home. They come here. They play with their friends. They do more active things inside of here as well.”